![]() ( Narrator: Can you hurry up and go to the tutorial, it's really anxious View Image ) CCMenu can be used to create menus in every game. ( Narrator: So excited, my heart, your heart, excited, excited View Image )ĬCMenu * mymenu=CCMenu::create(menu item 1, menu item 2., NULL) It seems that Xiaopang can’t wait, so let’s create a simple menu Note that you must add an empty item at the end to tell him that you can start creating it. In cocos2dx, we have 5 menu items to choose from. Ccmenu add child cocos2dx Logic pro advanced vapor systems Battle group helos Happy quotes about life Blog Sindel mortal kombat 11 Project planning pro event software Flatout ultimate carnage product key Blue whale of catoosa Bendy and the ink machine alice angel plush Hiarcs mac chess explorer free. In your game you would probably use a Menu object to navigate through We are all probably familiar with what a menu is.Mymenu1->setPosition(ccp(mysize.width/2,mysize.height-40)) ĬCMenuItemFont * mymenu2=CCMenuItemFont::create("Text Menu 2",this,menu_selector(Menu::menuCloseCallback)) Then let's do it ( Narrator: Do it quickly, don't talk nonsense )ĬCSize mysize=CCDirector::sharedDirector()->getWinSize() ĬCMenuItemFont * mymenu1=CCMenuItemFont::create("Text Menu1") Let's start to learn their usage.ĬCMenuItemFont::create (option text, trigger target object, trigger target function) ĬCMenuItemImage::create (picture displayed by default, picture displayed when clicked, trigger target object, trigger target function) ĬCMenuItemLabel::create(CCLableTTF object, trigger target object, trigger target function) ĬCMenuItemSprite::create (the sprite object displayed by default, the sprite object displayed when selected, trigger the target object, trigger the target function) ĬCMenuItemToggle::createWithTarget (trigger target object, trigger target function, variable parameter list of CCMenuItem object) They are: CCMenuItemFont (font menu item), CCMenuItemImage (picture menu item), CCMenuItemLabel (text menu item), CCMenuItemSprite (sprite menu item), CCMenuItemToggle (switch menu item). Menus often contain buttons like Play, Quit, Settings andĪbout, but could also contain other Menu objects for a nested menu system.Ī Menu object is a special type of Node object. Menu object as a place holder for your menu items: auto myMenu = Menu::create() Īs we described options above of Play, Quit, Settings andĪbout, these are your menu items. Another important class to know of is CCMenu. Cocos2d-x offers a variety of ways to create your menu items includingīy using a Label object or specifying an image to display. How to add your own sprites to use in Geode mods will be discussed in a later chapter. Have two possible states, a normal and a selected state. On the menu item a callback is triggered. A Menu object is a special type of Node object. You tap/click the menu item and it runs the code you specified. Well think back to that game loop example I gave earlier. Menu can have just a single item or many items. Now imagine somewhere deep inside Cocos2d-x when it performs the updateWorld portion, that it loops through all the the Nodes in the game and calls their update () method. ![]() If you run the sample code for this chapter you will see a Menu containingĪbove we just learned that when you click a menu item it triggers a callback.Ĭ++11 offers lambda functions and therefore Cocos2d-x takes full advantage of * repeat for as many menu items as needed */ auto menu = Menu::createWithArray(MenuItems) creating a menu with a single item // create a menu item by specifying images auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png",ĬC_CALLBACK_1(HelloWorld::menuCloseCallback, this)) Īuto menu = Menu::create(closeItem, NULL) Ī menu can also be created by using a vector of MenuItem objects: // creating a Menu from a Vector of itemsĪuto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", Well that’s basically exactly what happens. ![]() ![]() Lambdas are also evaluated at runtime instead of compile time.Ī simple lambda: // create a simple Hello World lambda auto func = () Them! A lambda function is a function you write inline in your source code. Using a lambda as a MenuItem callback: auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.
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